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Like Galaga Arrangement, stuttering is frequent and it happens randomly during gameplay. There is also a weird quirk with the music of this game, in which the drum track seems to run at a faster speed than the rest of the track, resulting in some desynced music. This can be heard in the Continue and Moon themes of Dig Dug Arrangement. Like Pac-Man Arrangement, there is an audio issue relating to the music. Letting the "Game Over" sequence in Normal Mode or the "Round Clear" sequence in Puzzle Mode play out will cause the music for the next scene to be completely absent (whether it be a new puzzle stage or the high score screen). Getting a game over and then continuing the game immediately will cause the background music not to play until you lose a life or clear the stage.Īnd of course, one of the more well-known issues is that the nkit.ISO rom of Namco Museum will crash at the menu.
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If I missed anything or got anything misunderstood, please correct me! I'm using the most recent beta of Dolphin, which as of now is 5.0-14344. (07-14-2021, 05:08 AM)SlappyHappy2000 Wrote: Hello, I'm new around here, and I would like to make a few clarifications about Namco Museum, which as of the latest beta still has a whole slew of issues that make it a bit annoying to play.
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Thanks for the feedback, I've updated the Wiki data for the non-stutter related issues. (07-14-2021, 02:36 PM)Kolano Wrote: Thanks for the feedback, I've updated the Wiki data for the non-stutter related issues. Thanks for taking notice and putting these things up on the wiki! Just a few more things I'd like to say. You seem to have listed "Pac-Attack" as "Pac-Attack Arrangement", which is a mistake.
#Telex soundmate hed2 ps2
Maybe you could fix that even though it's really minor?Ī mistake on MY part, however, is that while playing Dig Dug Arrangement on the PS2 port of Namco Museum, I noticed that the drum desync was an issue there as well.
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