panamaliner.blogg.se

Pocket tanks deluxe lucky patcher
Pocket tanks deluxe lucky patcher












pocket tanks deluxe lucky patcher

Tornado: Graviton deals crazy damage while throwing your opponent around, Firefly packs a punch despite how innocent it looks and sounds, and Saucer attack can either do a free 60 damage, or a whopping 250 if your opponent is at just the right altitude. A few big fat stinkers, but there's some good stuff worth trying out. 6/10Įnergy: Wildfire(my all-time personal favorite) is a superb opener that deals solid damage, takes little precision and leaves the enemy in a compromising position Black forest(another favorite) simultaneously blocks vision and scrambles angle/power, and Tachyon beam deals humble yet reliable damage much like super nova. Lots of weird and awkward weapons, just a bit underwhelming overall.

pocket tanks deluxe lucky patcher

(I don't own these so can't say quite as much about them) Meteor: Backfire can quickly take you to the other side of the map if you want to go close-quarters.Īcid: Cauldron deals solid damage and puts them in an extremely compromising position, Bubble wrap creates a brutally tricky situation for your opponent, and Bulldozer COMPLETELY eliminates any gimmicky terrain going on. Laser: Bushwack deals insane damage and buries quite deep, fire hose homes slightly and puts you in a very narrow and deep hole that's absolute hell to shoot out of, and breakout can both dig yourself out and launch yourself across the screen.īlast: Showdown elevates both tanks onto floating platforms(pairs disgustingly well with saucer attack), Corkscrew is funnel but even tighter, and quicksand causes the enemy to sink right into the ground. Space: Glacier does great damage and buries very deep, paddle ball is relentless and deals respectable damage, and pounder is a solid choice if you want to come out of the ground swinging.Ĭyclone: Pipeline and Phoenix deal ABSURD amounts of damage, the magnets are reliable at forcing close-quarters and dealing plenty of damage, and cyclone does safe damage that can become enormous in the right circumstance. A fair amount will be against players who seem to be scoring in the 500-1.5k range. After all matches with them, and in the actual game, look for the weapons they used that got mega points if it is diff then how use it, or how you've seen it used, figure out why. The end of a match tell you the hardest and highest scoring hit against you. Use these info sources to whittle down your own selection. Once you get good at using them, you can strat. If it is whittled enough you can control how likely you get certain ones. So only activate dirt placers and removers and weapons that can go through rock reliably. Or be all defence with rubber protections, but also dirt Placer offense weapons like mud pie. Again, weapons that can go through rock can also go through your own walls. All high damage non-Mobility weapons and a few for testing or fun or easy starting points or good "no complete waste" weapons to test power and angle. Like the funnel that targets when it hits the vertical location of the other tank. So I move around, bury myself, or get in close to start. #Pocket tanks deluxe lucky patcher free#.














Pocket tanks deluxe lucky patcher